客户端的cocos2d-x(c++)的websocket
发到你们workerman 可以收到客户端发来的握手请求 但是接下来没反应了 你们貌似把她加密 发给客户端 导致握手失败 没办法成功的连接
以下PHP代码可以握手成功 成功的和客户端连接上
<?php date_default_timezone_set("PRC"); ?>
<?php
class WS {
var $master;
var $sockets = array();
var $debug = false;
var $handshake = false;
function __construct($address, $port){
$this->master=socket_create(AF_INET, SOCK_STREAM, SOL_TCP) or die("socket_create() failed");
socket_set_option($this->master, SOL_SOCKET, SO_REUSEADDR, 1) or die("socket_option() failed");
socket_bind($this->master, $address, $port) or die("socket_bind() failed");
socket_listen($this->master,20) or die("socket_listen() failed");
$this->sockets[] = $this->master;
$this->say("Server Started : ".date('Y-m-d H:i:s'));
$this->say("Listening on : ".$address." port ".$port);
$this->say("Master socket : ".$this->master."\n");
while(true){
$socketArr = $this->sockets;
$write = NULL;
$except = NULL;
socket_select($socketArr, $write, $except, NULL); //自动选择来消息的socket 如果是握手 自动选择主机
foreach ($socketArr as $socket){
if ($socket == $this->master){ //主机
$client = socket_accept($this->master);
if ($client < 0){
$this->log("socket_accept() failed");
continue;
} else{
$this->connect($client);
}
} else {
$this->log("^^^^");
$bytes = @socket_recv($socket,$buffer,2048,0);
$this->log("^^^^");
if ($bytes == 0){
$this->disConnect($socket);
}
else{
if (!$this->handshake){
$this->doHandShake($socket, $buffer);
}
else{
$buffer = $this->decode($buffer);
$this->send($socket, $buffer);
}
}
}
}
}
}
function send($client, $msg){
$this->log("> " . $msg);
$msg = $this->frame($msg);
socket_write($client, $msg, strlen($msg));
$this->log("! " . strlen($msg));
}
function connect($socket){
array_push($this->sockets, $socket);
$this->say("\n" . $socket . " CONNECTED!");
$this->say(date("Y-n-d H:i:s"));
}
function disConnect($socket){
$index = array_search($socket, $this->sockets);
socket_close($socket);
$this->say($socket . " DISCONNECTED!");
if ($index >= 0){
array_splice($this->sockets, $index, 1);
}
}
function doHandShake($socket, $buffer){
$this->log("\nRequesting handshake...");
$this->log($buffer);
list($resource, $host, $origin, $key) = $this->getHeaders($buffer);
$this->log("Handshaking...");
$upgrade = "HTTP/1.1 101 Switching Protocol\r\n" .
"Upgrade: websocket\r\n" .
"Connection: Upgrade\r\n" .
"Sec-WebSocket-Accept: " . $this->calcKey($key) . "\r\n\r\n"; //必须以两个回车结尾
$this->log($upgrade);
$sent = socket_write($socket, $upgrade, strlen($upgrade));
$this->handshake=true;
$this->log("Done handshaking...");
return true;
}
function getHeaders($req){
$r = $h = $o = $key = null;
if (preg_match("/GET (.*) HTTP/" ,$req,$match)) { $r = $match; }
if (preg_match("/Host: (.*)\r\n/" ,$req,$match)) { $h = $match; }
if (preg_match("/Origin: (.*)\r\n/" ,$req,$match)) { $o = $match; }
if (preg_match("/Sec-WebSocket-Key: (.*)\r\n/",$req,$match)) { $key = $match; }
return array($r, $h, $o, $key);
}
function calcKey($key){
//基于websocket version 13
$accept = base64_encode(sha1($key . '258EAFA5-E914-47DA-95CA-C5AB0DC85B11', true));
return $accept;
}
function decode($buffer) {
$len = $masks = $data = $decoded = null;
$len = ord($buffer) & 127;
if ($len === 126) {
$masks = substr($buffer, 4, 4);
$data = substr($buffer, 8);
}
else if ($len === 127) {
$masks = substr($buffer, 10, 4);
$data = substr($buffer, 14);
}
else {
$masks = substr($buffer, 2, 4);
$data = substr($buffer, 6);
}
for ($index = 0; $index < strlen($data); $index++) {
$decoded .= $data ^ $masks;
}
return $decoded;
}
function frame($s){
$a = str_split($s, 125);
if (count($a) == 1){
return "\x81" . chr(strlen($a)) . $a;
}
$ns = "";
foreach ($a as $o){
$ns .= "\x81" . chr(strlen($o)) . $o;
}
return $ns;
}
function say($msg = ""){
echo $msg . "\n";
}
function log($msg = ""){
if ($this->debug){
echo $msg . "\n";
}
}
}
new WS('localhost', 4000);
看样子是没有完成websocket握手。
你可以直接用http://www.workerman.net/workerman-chat这个框架来做,这个是基于websocket的聊天室,里面有websocket类,并且有握手相关代码可以直接复用。
websocket握手和业务逻辑都在 applications/Chat/Event.php 中,里面代码很少,有详细的注释,很好理解。你稍加修改应该就能满足你的需求